After a round ends, player characters can deposit the Halloween candy they collected into the SMART choice machine to redeem later for prizes when they've collected enough from doing the quest repeatedly. Once a player character wearing the mask is slain, the mask resets to another location in the school for another player character to collect to become "IT". Candy buckets around the school can be collected to replenish the mask, but will be guarded in most cases by more charred feral ghouls. The longer the player character wearing the mask lasts, the more candy they earn for themselves. Once they do, they are marked as "IT", allowing for other players and the charred feral ghouls in the school to attack them for the candy in the mask as during this quest, Pacifist Mode is disabled in order to attack the player wearing the monster mask. Once inside, the rules are explained: One player character needs to find the monster mask and put it on. When the quest starts, head over to Watoga High School. Halloween candy collected during the quest can be dropped off at the SMART choice machine to be redeemed for either various junk, or other prizes of higher value as the candy turned in will accumulate, allowing to get the more expensive rewards if the event is done multiple times when available to get more candy. Successfully completing the quest for the first time awards the achievement. After the final round, the quest is completed. The quest lasts for three five-minute rounds. The mask can be replenished by getting to candy buckets randomly spawned around the school, but guarded by charred feral ghouls. First player to get the monster mask is essentially marked "IT" for other players and enemies to attack and kill for the candy in the mask. The maximum amount of Candies that can be earned from this activity was 5,000 (single trial) or 15,000 (all 3 trials).Go to Watoga High School when the event is active as the marker will appear on the map when it is started. If they used up all of their trials, they could either pay 15 for another three trials or wait for the next opening. The player had three trials, each Graveyard opening. Knocking on a tombstone of a grave occupied by a ghost would suddenly reveal the occupied graves and end the trial. Knocking on a tombstone of an unoccupied grave would earn 20 to 500. The player must then memorize the ghosts' locations and begin knocking on tombstones. The player started by approaching the Graveyard, in which two ghosts (increases by one every trial if all Candies were not dug up, decreases by one to a minimum of two if all Candies are dug up this trial) would come out and enter a randomly selected grave. Interior of the Graveyard (in midst of the minigame)Įvery time the Graveyard Ailment arose (a replacement of the Bored ailment), the Graveyard (in place of Playground) opened to a minigame for the player to try and win Candies from. The maximum amount of Candies that can be earned from this activity was 2,000. There was an invisible pit in the entrance which the player could fall into. A ghost could be found either in the room before the main area, icicle room, room with three doors, room with skeleton bathing, skeleton dungeon, library, or a hallway with a treasure chest. Falling down the pit would land the player in a spike trap, and the player would have to climb up to the main area. The player would enter the main area by going down the left passageway until they encountered a giant pit and three rooms, which could be traveled to by walking down thin tightropes. Players had to catch them, with each catch earning 400. The maximum amount of Candies that could be earned from this activity was 1,200.Įvery time the Haunted House ailment arose (a replacement of the School ailment), five ghosts appeared randomly and were scattered in the Haunted House (in place of School). Candies could also be bought with Robux.Įach Candy found in the Candy Hunt was worth 30. A Candy could appear as a candy corn, a bat cracker, or a lollipop. Line of Candies along the shore of middle island.Įvery night, 40 was replenished and randomly scattered throughout Adoption Island, encouraging the players to find them. The inside had twists and turns, shortcuts, and traps where people would fall. The second special area was the School, which turned into a Haunted House. The developers removed the items on the Playground and designed a new park, where one of the mini-games took place. The events took place next to the obby rooms, which were near the Playground.
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